Mystic Guardians > Areas > The Desert > The Southern Desert
Bridge Out? What a Surprise!
(one time)
The Southern Desert Teleporter
needs 7 friends to open
and then
The Far Oasis
The Southern Desert[]
The Southern Desert has 2 entrances -- from the southern edge of The River Camp and from the southern edge of The Northern Desert. The player cannot enter the southern desert through any of the 2 areas when it initially arrives at the River Camp, but the passage to this area is unblocked after the player completes certain quests. The journey of the player's character as the per the main storyline of the game brings him to this area in order to "journey through the desert" and report to the Desert Delta.
The player's character encounters his old friend (with whom he started his journey in the carnival before New Haven) in this area again and is immediately challenged if approached (He's standing on the other end of the bridge which starts few paces south of the entrance from The River Camp). The player will not have the option of refusing to battle and coming back later as with other trainers, he/she must battle the friend. Also, if the player loses, then the friend leaves and he cannot be battled again at this spot. Upon finishing the battle the bridge will shutter and an angry bridge worker will appear (questgiver of Bridge Out? What a Surprise!).
Wild Guardians (Level 25-26)[]
Trainers[]
- Your Friend (one time - part of plot)
- Trapped Trainer
- Vinibark Level 26
- Orkhan Level 27
- Treedoo Level 27
- Snapdragon Level 26
- Windy Trainer
- Rabbid Level 26
- Wooter Level 26
- Mozzy Level 26
- Snapdragon Level 26
- Impatient Trainer
- Gembler Level 27
- Whirlin Level 27
- Rabbid Level 27
- Snapdragon Level 27
- Blue and Pink Trainer
- TskTsk Level 27
- Bhadington Level 27
- Kryhorn Level 28
- Zilly Level 27
- Cowboy Trainer
- Snapdragon Level 27
- Tortor Level 27
- Zilly Level 27
- Strider Level 28
- Elderly Trainer
- Strider Level 28
- Fengal Level 28
- Lizzy Level 27
- Snapdragon Level 28
- Pacing Trainer
- Puffer Level 28
- Serpebble Level 28
- Bhadington Level 28
- Zaatango Level 28
- Confused Trainer
- Clawbird Level 28
- Kryhorn Level 30
- Snapdragon Level 28
- Zilly Level 29
- Farming Trainer
- Vinibark Level 27
- Treedoo Level 27
- Orkhan Level 27
- Snapdragon Level 27
- Purple Trainer
- Whirlin Level 28
- Clawbird Level 28
- Tortor Level 28
- Snapdragon Level 28
Quests[]
The Horse With No Name | |||||||||||||||
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Bridge Out? What a Surprise! | |||||||||||
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The Southern Desert Teleporter | |||||||||||||
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Be Prepared | |||||||||||||
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Other Stuff[]
- Digsite[6] (near the south edge) - need 7 friends to open
- Teleport pad (near the centre of the map)
- Iron Chest (in the South-West corner)
Trivia[]
The Knowledgeable Trainer (near the teleporter pad) tells the the player "I happen to know what Air Guardians are strong against, but I'm not going to tell you! You haven't found any of them yet!" -- This suggests that there will be new elements in further areas, one of which will be weak to air attacks.
- ↑ requires trainer level 20+ to capture a Lizfu
- ↑ requires trainer level 17+ to capture a Rabbid
- ↑ The Bandit Camp counts as The Northern Desert for this objective (the brush can be found there)
- ↑ this quest can only be started after obtaining the desert flower quest in The Desert Delta.
- ↑ (unconfirmed) The bushes directly next to Salem will always yield Cactus Water, so it's possible to teleport away and back until you have 5
- ↑ contained 3 - unconfirmed whether everyone gets 3